Apps users don't notice — for the right reasons.
Mobile software earns attention through reliability that compounds. We build apps that launch fast, don't crash on the long tail of devices, and ship updates without a quarterly release circus.
iOS, Android & cross-platform apps
Native iOS (Swift/SwiftUI) and Android (Kotlin/Compose) delivery, plus cross-platform (React Native, Flutter) when the business case supports it. Release engineering, crash analytics, and store ops are treated as platform capabilities, not afterthoughts.
Fit signals.
- You have a consumer or workforce mobile app stuck in a 6-month release cadence
- App-store rating is trending down and the team can't find time to fix it
- You're launching a new mobile product and want a team that's shipped more than one
- You need a single cross-platform codebase to keep two teams coherent
- Your mobile app needs to talk cleanly to a custom backend you also own
Honest tradeoffs.
- You need an internal ops app for a defined user base; consider OutSystems or a web app first
- You need mobile web (PWA), not a store app — the tradeoff analysis is different
What we deliver in Mobile.
Every capability below is practiced across multiple production engagements — not a scoping checklist.
Native delivery
- Swift / SwiftUI, modern concurrency, The Composable Architecture
- Kotlin / Jetpack Compose, coroutines, Hilt
- MVI / Redux-flavored state where state complexity warrants it
- Accessibility, localization, and dynamic type as defaults
Cross-platform
- React Native + Expo for product-led teams
- Flutter for tightly-branded UI and high graphics fidelity
- Native modules + bridges when cross-platform hits a wall
- Shared design system primitives across web and mobile where useful
Release & ops
- Fastlane / EAS + GitHub Actions pipelines
- Feature flags + staged rollouts
- Crash analytics (Sentry, Firebase, Datadog) wired to product metrics
- App Store + Play Store review management
Mobile patterns
- Offline-first data sync (SQLite, Realm, Watermelon)
- Background tasks + push notification strategy
- Biometric auth + secure storage
- In-app purchase, subscriptions, and receipt validation
The shapes this work
usually takes.
Greenfield app
Typical: 14–22 weeks. Pod of 4–6 including a dedicated QA. Native or cross-platform, design-system-first.
Rescue engagement
Typical: 10–16 weeks. Audit, stabilize, then ship the next release. We don't rewrite by default.
Cross-platform port
Typical: 12–18 weeks. Move from native to RN/Flutter, or vice versa, with a realistic sequencing plan.
Mobile managed service
Monthly. Ongoing feature delivery, store ops, release management, OS-upgrade readiness.
Pitfalls we've seen
and how we avoid them.
Cross-platform by assumption
'We'll use RN because it's faster.' Sometimes true, sometimes not. We scope a 2-week native-vs-cross spike for non-trivial apps.
No release engineering
Every release is a hero effort. Pipelines + staged rollouts are day-one work.
Offline as a stretch goal
Offline requirements retrofitted six months in break everything. We design the sync model up front or not at all.
Store rejection roulette
Apple and Google guidelines change. We include a pre-submission review cycle in every release.
Common questions about Mobile.
Depends on design fidelity, team shape, and product ambition. We recommend native when the product's identity is platform-native (true for most consumer apps with strong UX) and cross-platform when reach + velocity beat polish. A 2-week spike answers the question cheaply when it matters.
Mobile on your roadmap?
Thirty minutes with Kabir. Architecture sketch, candid second opinion, scope estimate — no slides.
Book the call